2021/03/23 - Amazon GameLift - 3 updated api methods
Changes GameLift adds support for using event notifications to monitor game session placements. Specify an SNS topic or use CloudWatch Events to track activity for a game session queue.
{'CustomEventData': 'string', 'NotificationTarget': 'string'}Response
{'GameSessionQueue': {'CustomEventData': 'string', 'NotificationTarget': 'string'}}
Creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server there, then prompts the game server process to start a new game session.
A game session queue is configured with a set of destinations (GameLift fleets or aliases), which determine the locations where the queue can place new game sessions. These destinations can span multiple fleet types (Spot and On-Demand), instance types, and AWS Regions. If the queue includes multi-location fleets, the queue is able to place game sessions in all of a fleet's remote locations. You can opt to filter out individual locations if needed.
The queue configuration also determines how FleetIQ selects the best available placement for a new game session. Before searching for an available game server, FleetIQ first prioritizes the queue's destinations and locations, with the best placement locations on top. You can set up the queue to use the FleetIQ default prioritization or provide an alternate set of priorities.
To create a new queue, provide a name, timeout value, and a list of destinations. Optionally, specify a sort configuration and/or a filter, and define a set of latency cap policies. You can also include the ARN for an Amazon Simple Notification Service (SNS) topic to receive notifications of game session placement activity. Notifications using SNS or CloudWatch events is the preferred way to track placement activity.
If successful, a new GameSessionQueue object is returned with an assigned queue ARN. New game session requests, which are submitted to the queue with StartGameSessionPlacement or StartMatchmaking , reference a queue's name or ARN.
Learn more
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
See also: AWS API Documentation
Request Syntax
client.create_game_session_queue( Name='string', TimeoutInSeconds=123, PlayerLatencyPolicies=[ { 'MaximumIndividualPlayerLatencyMilliseconds': 123, 'PolicyDurationSeconds': 123 }, ], Destinations=[ { 'DestinationArn': 'string' }, ], FilterConfiguration={ 'AllowedLocations': [ 'string', ] }, PriorityConfiguration={ 'PriorityOrder': [ 'LATENCY'|'COST'|'DESTINATION'|'LOCATION', ], 'LocationOrder': [ 'string', ] }, CustomEventData='string', NotificationTarget='string', Tags=[ { 'Key': 'string', 'Value': 'string' }, ] )
string
[REQUIRED]
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
integer
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
list
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
(dict) --
Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.
Latency policies are part of a GameSessionQueue .
MaximumIndividualPlayerLatencyMilliseconds (integer) --
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
PolicyDurationSeconds (integer) --
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
list
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
(dict) --
A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue's destinations.
Destinations are part of a GameSessionQueue .
DestinationArn (string) --
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
dict
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.
AllowedLocations (list) --
A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2 .
(string) --
dict
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
PriorityOrder (list) --
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder .
(string) --
LocationOrder (list) --
The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION . Locations are identified by AWS Region codes such as us-west-2 . Each location can only be listed once.
(string) --
string
Information to be added to all events that are related to this game session queue.
string
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement .
list
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource , UntagResource , and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
(dict) --
A label that can be assigned to a GameLift resource.
Learn more
Tagging AWS Resources in the AWS General Reference
Related actions
TagResource | UntagResource | ListTagsForResource | All APIs by task
Key (string) -- [REQUIRED]
The key for a developer-defined key:value pair for tagging an AWS resource.
Value (string) -- [REQUIRED]
The value for a developer-defined key:value pair for tagging an AWS resource.
dict
Response Syntax
{ 'GameSessionQueue': { 'Name': 'string', 'GameSessionQueueArn': 'string', 'TimeoutInSeconds': 123, 'PlayerLatencyPolicies': [ { 'MaximumIndividualPlayerLatencyMilliseconds': 123, 'PolicyDurationSeconds': 123 }, ], 'Destinations': [ { 'DestinationArn': 'string' }, ], 'FilterConfiguration': { 'AllowedLocations': [ 'string', ] }, 'PriorityConfiguration': { 'PriorityOrder': [ 'LATENCY'|'COST'|'DESTINATION'|'LOCATION', ], 'LocationOrder': [ 'string', ] }, 'CustomEventData': 'string', 'NotificationTarget': 'string' } }
Response Structure
(dict) --
Represents the returned data in response to a request operation.
GameSessionQueue (dict) --
An object that describes the newly created game session queue.
Name (string) --
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
GameSessionQueueArn (string) --
The Amazon Resource Name (ARN ) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name> . In a GameLift game session queue ARN, the resource ID matches the Name value.
TimeoutInSeconds (integer) --
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
PlayerLatencyPolicies (list) --
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
(dict) --
Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.
Latency policies are part of a GameSessionQueue .
MaximumIndividualPlayerLatencyMilliseconds (integer) --
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
PolicyDurationSeconds (integer) --
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
Destinations (list) --
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
(dict) --
A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue's destinations.
Destinations are part of a GameSessionQueue .
DestinationArn (string) --
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
FilterConfiguration (dict) --
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.
AllowedLocations (list) --
A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2 .
(string) --
PriorityConfiguration (dict) --
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
PriorityOrder (list) --
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder .
(string) --
LocationOrder (list) --
The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION . Locations are identified by AWS Region codes such as us-west-2 . Each location can only be listed once.
(string) --
CustomEventData (string) --
Information that is added to all events that are related to this game session queue.
NotificationTarget (string) --
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement .
{'GameSessionQueues': {'CustomEventData': 'string', 'NotificationTarget': 'string'}}
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionQueue object is returned for each requested queue. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.
Learn more
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
See also: AWS API Documentation
Request Syntax
client.describe_game_session_queues( Names=[ 'string', ], Limit=123, NextToken='string' )
list
A list of queue names to retrieve information for. You can use either the queue ID or ARN value. To request settings for all queues, leave this parameter empty.
(string) --
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. You can request up to 50 results.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
dict
Response Syntax
{ 'GameSessionQueues': [ { 'Name': 'string', 'GameSessionQueueArn': 'string', 'TimeoutInSeconds': 123, 'PlayerLatencyPolicies': [ { 'MaximumIndividualPlayerLatencyMilliseconds': 123, 'PolicyDurationSeconds': 123 }, ], 'Destinations': [ { 'DestinationArn': 'string' }, ], 'FilterConfiguration': { 'AllowedLocations': [ 'string', ] }, 'PriorityConfiguration': { 'PriorityOrder': [ 'LATENCY'|'COST'|'DESTINATION'|'LOCATION', ], 'LocationOrder': [ 'string', ] }, 'CustomEventData': 'string', 'NotificationTarget': 'string' }, ], 'NextToken': 'string' }
Response Structure
(dict) --
Represents the returned data in response to a request operation.
GameSessionQueues (list) --
A collection of objects that describe the requested game session queues.
(dict) --
Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue
Name (string) --
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
GameSessionQueueArn (string) --
The Amazon Resource Name (ARN ) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name> . In a GameLift game session queue ARN, the resource ID matches the Name value.
TimeoutInSeconds (integer) --
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
PlayerLatencyPolicies (list) --
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
(dict) --
Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.
Latency policies are part of a GameSessionQueue .
MaximumIndividualPlayerLatencyMilliseconds (integer) --
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
PolicyDurationSeconds (integer) --
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
Destinations (list) --
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
(dict) --
A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue's destinations.
Destinations are part of a GameSessionQueue .
DestinationArn (string) --
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
FilterConfiguration (dict) --
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.
AllowedLocations (list) --
A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2 .
(string) --
PriorityConfiguration (dict) --
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
PriorityOrder (list) --
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder .
(string) --
LocationOrder (list) --
The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION . Locations are identified by AWS Region codes such as us-west-2 . Each location can only be listed once.
(string) --
CustomEventData (string) --
Information that is added to all events that are related to this game session queue.
NotificationTarget (string) --
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement .
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'CustomEventData': 'string', 'NotificationTarget': 'string'}Response
{'GameSessionQueue': {'CustomEventData': 'string', 'NotificationTarget': 'string'}}
Updates the configuration of a game session queue, which determines how the queue processes new game session requests. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.
Learn more
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
See also: AWS API Documentation
Request Syntax
client.update_game_session_queue( Name='string', TimeoutInSeconds=123, PlayerLatencyPolicies=[ { 'MaximumIndividualPlayerLatencyMilliseconds': 123, 'PolicyDurationSeconds': 123 }, ], Destinations=[ { 'DestinationArn': 'string' }, ], FilterConfiguration={ 'AllowedLocations': [ 'string', ] }, PriorityConfiguration={ 'PriorityOrder': [ 'LATENCY'|'COST'|'DESTINATION'|'LOCATION', ], 'LocationOrder': [ 'string', ] }, CustomEventData='string', NotificationTarget='string' )
string
[REQUIRED]
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
integer
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
list
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
(dict) --
Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.
Latency policies are part of a GameSessionQueue .
MaximumIndividualPlayerLatencyMilliseconds (integer) --
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
PolicyDurationSeconds (integer) --
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
list
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
(dict) --
A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue's destinations.
Destinations are part of a GameSessionQueue .
DestinationArn (string) --
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
dict
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.
AllowedLocations (list) --
A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2 .
(string) --
dict
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
PriorityOrder (list) --
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder .
(string) --
LocationOrder (list) --
The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION . Locations are identified by AWS Region codes such as us-west-2 . Each location can only be listed once.
(string) --
string
Information to be added to all events that are related to this game session queue.
string
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement .
dict
Response Syntax
{ 'GameSessionQueue': { 'Name': 'string', 'GameSessionQueueArn': 'string', 'TimeoutInSeconds': 123, 'PlayerLatencyPolicies': [ { 'MaximumIndividualPlayerLatencyMilliseconds': 123, 'PolicyDurationSeconds': 123 }, ], 'Destinations': [ { 'DestinationArn': 'string' }, ], 'FilterConfiguration': { 'AllowedLocations': [ 'string', ] }, 'PriorityConfiguration': { 'PriorityOrder': [ 'LATENCY'|'COST'|'DESTINATION'|'LOCATION', ], 'LocationOrder': [ 'string', ] }, 'CustomEventData': 'string', 'NotificationTarget': 'string' } }
Response Structure
(dict) --
Represents the returned data in response to a request operation.
GameSessionQueue (dict) --
An object that describes the newly updated game session queue.
Name (string) --
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
GameSessionQueueArn (string) --
The Amazon Resource Name (ARN ) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name> . In a GameLift game session queue ARN, the resource ID matches the Name value.
TimeoutInSeconds (integer) --
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
PlayerLatencyPolicies (list) --
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
(dict) --
Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.
Latency policies are part of a GameSessionQueue .
MaximumIndividualPlayerLatencyMilliseconds (integer) --
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
PolicyDurationSeconds (integer) --
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
Destinations (list) --
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
(dict) --
A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue's destinations.
Destinations are part of a GameSessionQueue .
DestinationArn (string) --
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
FilterConfiguration (dict) --
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.
AllowedLocations (list) --
A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2 .
(string) --
PriorityConfiguration (dict) --
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
PriorityOrder (list) --
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder .
(string) --
LocationOrder (list) --
The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION . Locations are identified by AWS Region codes such as us-west-2 . Each location can only be listed once.
(string) --
CustomEventData (string) --
Information that is added to all events that are related to this game session queue.
NotificationTarget (string) --
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement .