Changes Amazon GameLift now supports ARNs for all key GameLift resources, tagging for GameLift resource authorization management, and updated documentation that articulates GameLift's resource authorization strategy.
Changes Amazon GameLift offers expanded hardware options for game hosting: Custom game builds can use the Amazon Linux 2 operating system, and fleets for both custom builds and Realtime servers can now use C5, M5, and R5 instance types.
Changes You can now make use of PKI resources to provide more secure connections between your game clients and servers. To learn more, please refer to the public Amazon GameLift documentation.
Changes GameLift FlexMatch now supports matchmaking of up to 200 players per game session, and FlexMatch can now automatically backfill your game sessions whenever there is an open slot.
Changes This release introduces the new Realtime Servers feature, giving game developers a lightweight yet flexible solution that eliminates the need to build a fully custom game server. The AWS SDK updates provide support for scripts, which are used to configure and customize Realtime Servers.
Changes Amazon GameLift-hosted instances can now securely access resources on other AWS services using IAM roles. See more details at https://aws.amazon.com/releasenotes/amazon-gamelift/.
Changes This release delivers a new API action for deleting unused matchmaking rule sets. More details are available at https://aws.amazon.com/releasenotes/?tag=releasenotes%23keywords%23amazon-gamelift.
Changes AutoScaling Target Tracking scaling simplification along with StartFleetActions and StopFleetActions APIs to suspend and resume automatic scaling at will.
Changes Updates to allow Fleets to run on On-Demand or Spot instances.
Changes Amazon GameLift FlexMatch added the StartMatchBackfill API. This API allows developers to add new players to an existing game session using the same matchmaking rules and player data that were used to initially create the session.
Changes GameLift VPC resources can be peered with any other AWS VPC. R4 memory-optimized instances now available to deploy.
Changes Update spelling of MatchmakingTicket status values for internal consistency.
Changes The Matchmaking Grouping Service is a new feature that groups player match requests for a given game together into game sessions based on developer configured rules.
Changes Allow developers to download GameLift fleet creation logs to assist with debugging.
Changes Allow developers to specify how metrics are grouped in CloudWatch for their GameLift fleets. Developers can also specify how many concurrent game sessions activate on a per-instance basis.
Changes Allows developers to utilize an improved workflow when calling our Queues API and introduces a new feature that allows developers to specify a maximum allowable latency per Queue.
Changes Allow developers to configure global queues for creating GameSessions. Allow PlayerData on PlayerSessions to store player-specific data.
Changes Provide the ability to remote access into GameLift managed servers.
Changes New APIs to protect game developer resource (builds, alias, fleets, instances, game sessions and player sessions) against abuse.
Changes Adds Linux support.
Changes Provides a new Search API for GameLift, which allows game developers to retrieve filtered and sorted lists of their GameSessions.