Amazon GameLift

2021/03/23 - 3 updated api methods

Changes   GameLift adds support for using event notifications to monitor game session placements. Specify an SNS topic or use CloudWatch Events to track activity for a game session queue.

2021/03/16 - 5 new 18 updated api methods

Changes   GameLift expands to six new AWS Regions, adds support for multi-location fleets to streamline management of hosting resources, and lets you customize more of the game session placement process.

2021/02/09 - 7 updated api methods

Changes   GameLift FleetIQ users can now use AMD instance families in supported Regions. In addition, FlexMatch matchmaking notification now supports SNS FIFO topics.

2020/11/24 - 8 updated api methods

Changes   GameLift FlexMatch is now available as a standalone matchmaking solution. FlexMatch now provides customizable matchmaking for games hosted peer-to-peer, on-premises, or on cloud compute primitives.

2020/08/27 - 1 new 7 updated api methods

Changes   GameLift FleetIQ as a standalone feature is now generally available. FleetIQ makes low-cost Spot instances viable for game hosting. Use GameLift FleetIQ with your EC2 Auto Scaling groups.

2020/04/02 - 13 new api methods

Changes   Public preview of GameLift FleetIQ as a standalone feature. GameLift FleetIQ makes it possible to use low-cost Spot instances by limiting the chance of interruptions affecting game sessions. FleetIQ is a feature of the managed GameLift service, and can now be used with game hosting in EC2 Auto Scaling groups that you manage in your own account.

2019/12/19 - 3 new 30 updated api methods

Changes   Amazon GameLift now supports ARNs for all key GameLift resources, tagging for GameLift resource authorization management, and updated documentation that articulates GameLift's resource authorization strategy.

2019/10/24 - 10 updated api methods

Changes   Amazon GameLift offers expanded hardware options for game hosting: Custom game builds can use the Amazon Linux 2 operating system, and fleets for both custom builds and Realtime servers can now use C5, M5, and R5 instance types.

2019/09/03 - 17 updated api methods

Changes   You can now make use of PKI resources to provide more secure connections between your game clients and servers. To learn more, please refer to the public Amazon GameLift documentation.

2019/07/09 - 3 updated api methods

Changes   GameLift FlexMatch now supports matchmaking of up to 200 players per game session, and FlexMatch can now automatically backfill your game sessions whenever there is an open slot.

2019/04/25 - 5 new 5 updated api methods

Changes   This release introduces the new Realtime Servers feature, giving game developers a lightweight yet flexible solution that eliminates the need to build a fully custom game server. The AWS SDK updates provide support for scripts, which are used to configure and customize Realtime Servers.

2019/03/07 - 2 updated api methods

Changes   Amazon GameLift-hosted instances can now securely access resources on other AWS services using IAM roles. See more details at https://aws.amazon.com/releasenotes/amazon-gamelift/.

2019/02/07 - 1 new api methods

Changes   This release delivers a new API action for deleting unused matchmaking rule sets. More details are available at https://aws.amazon.com/releasenotes/?tag=releasenotes%23keywords%23amazon-gamelift.

2018/05/10 - 2 new 4 updated api methods

Changes   AutoScaling Target Tracking scaling simplification along with StartFleetActions and StopFleetActions APIs to suspend and resume automatic scaling at will.

2018/02/15 - 8 updated api methods

Changes   Updates to allow Fleets to run on On-Demand or Spot instances.

2018/02/08 - 1 new 8 updated api methods

Changes   Amazon GameLift FlexMatch added the StartMatchBackfill API. This API allows developers to add new players to an existing game session using the same matchmaking rules and player data that were used to initially create the session.

2017/09/01 - 6 new 7 updated api methods

Changes   GameLift VPC resources can be peered with any other AWS VPC. R4 memory-optimized instances now available to deploy.

2017/08/25 - 2 updated api methods

Changes   Update spelling of MatchmakingTicket status values for internal consistency.

2017/08/16 - 11 new 8 updated api methods

Changes   The Matchmaking Grouping Service is a new feature that groups player match requests for a given game together into game sessions based on developer configured rules.

2017/06/29 - 1 updated api methods

Changes   Allow developers to download GameLift fleet creation logs to assist with debugging.

2017/05/16 - 7 updated api methods

Changes   Allow developers to specify how metrics are grouped in CloudWatch for their GameLift fleets. Developers can also specify how many concurrent game sessions activate on a per-instance basis.

2017/04/11 - 7 updated api methods

Changes   Allows developers to utilize an improved workflow when calling our Queues API and introduces a new feature that allows developers to specify a maximum allowable latency per Queue.

2017/02/22 - 7 new 12 updated api methods

Changes   Allow developers to configure global queues for creating GameSessions. Allow PlayerData on PlayerSessions to store player-specific data.

2016/11/18 - 1 new 1 updated api methods

Changes   Provide the ability to remote access into GameLift managed servers.

2016/10/13 - 1 new 8 updated api methods

Changes   New APIs to protect game developer resource (builds, alias, fleets, instances, game sessions and player sessions) against abuse.

2016/09/02 - 6 updated api methods

Changes   Adds Linux support.

2016/08/04 - 1 new api methods

Changes   Provides a new Search API for GameLift, which allows game developers to retrieve filtered and sorted lists of their GameSessions.