Changes This release adds support for eight EC2 local zones as fleet locations; Atlanta, Chicago, Dallas, Denver, Houston, Kansas City (us-east-1-mci-1a), Los Angeles, and Phoenix. It also adds support for C5d, C6a, C6i, and R5d EC2 instance families.
Changes Added support for Arm-based AWS Graviton2 instances, such as M6g, C6g, and R6g.
Changes GameLift adds support for using event notifications to monitor game session placements. Specify an SNS topic or use CloudWatch Events to track activity for a game session queue.
Changes GameLift expands to six new AWS Regions, adds support for multi-location fleets to streamline management of hosting resources, and lets you customize more of the game session placement process.
Changes GameLift FleetIQ users can now use AMD instance families in supported Regions. In addition, FlexMatch matchmaking notification now supports SNS FIFO topics.
Changes GameLift FlexMatch is now available as a standalone matchmaking solution. FlexMatch now provides customizable matchmaking for games hosted peer-to-peer, on-premises, or on cloud compute primitives.
Changes GameLift FleetIQ as a standalone feature is now generally available. FleetIQ makes low-cost Spot instances viable for game hosting. Use GameLift FleetIQ with your EC2 Auto Scaling groups.
Changes Public preview of GameLift FleetIQ as a standalone feature. GameLift FleetIQ makes it possible to use low-cost Spot instances by limiting the chance of interruptions affecting game sessions. FleetIQ is a feature of the managed GameLift service, and can now be used with game hosting in EC2 Auto Scaling groups that you manage in your own account.
Changes Amazon GameLift now supports ARNs for all key GameLift resources, tagging for GameLift resource authorization management, and updated documentation that articulates GameLift's resource authorization strategy.
Changes Amazon GameLift offers expanded hardware options for game hosting: Custom game builds can use the Amazon Linux 2 operating system, and fleets for both custom builds and Realtime servers can now use C5, M5, and R5 instance types.
Changes You can now make use of PKI resources to provide more secure connections between your game clients and servers. To learn more, please refer to the public Amazon GameLift documentation.
Changes GameLift FlexMatch now supports matchmaking of up to 200 players per game session, and FlexMatch can now automatically backfill your game sessions whenever there is an open slot.
Changes This release introduces the new Realtime Servers feature, giving game developers a lightweight yet flexible solution that eliminates the need to build a fully custom game server. The AWS SDK updates provide support for scripts, which are used to configure and customize Realtime Servers.
Changes Amazon GameLift-hosted instances can now securely access resources on other AWS services using IAM roles. See more details at https://aws.amazon.com/releasenotes/amazon-gamelift/.
Changes This release delivers a new API action for deleting unused matchmaking rule sets. More details are available at https://aws.amazon.com/releasenotes/?tag=releasenotes%23keywords%23amazon-gamelift.
Changes AutoScaling Target Tracking scaling simplification along with StartFleetActions and StopFleetActions APIs to suspend and resume automatic scaling at will.
Changes Updates to allow Fleets to run on On-Demand or Spot instances.
Changes Amazon GameLift FlexMatch added the StartMatchBackfill API. This API allows developers to add new players to an existing game session using the same matchmaking rules and player data that were used to initially create the session.
Changes GameLift VPC resources can be peered with any other AWS VPC. R4 memory-optimized instances now available to deploy.
Changes Update spelling of MatchmakingTicket status values for internal consistency.
Changes The Matchmaking Grouping Service is a new feature that groups player match requests for a given game together into game sessions based on developer configured rules.
Changes Allow developers to download GameLift fleet creation logs to assist with debugging.
Changes Allow developers to specify how metrics are grouped in CloudWatch for their GameLift fleets. Developers can also specify how many concurrent game sessions activate on a per-instance basis.
Changes Allows developers to utilize an improved workflow when calling our Queues API and introduces a new feature that allows developers to specify a maximum allowable latency per Queue.
Changes Allow developers to configure global queues for creating GameSessions. Allow PlayerData on PlayerSessions to store player-specific data.
Changes Provide the ability to remote access into GameLift managed servers.
Changes New APIs to protect game developer resource (builds, alias, fleets, instances, game sessions and player sessions) against abuse.
Changes Adds Linux support.
Changes Provides a new Search API for GameLift, which allows game developers to retrieve filtered and sorted lists of their GameSessions.